(Most of this came to me this morning while I was asleep.) Sleep Bank I noticed I was in Sleep Debt earlier this week but have been little able to do anything about it. I tried making a quick, small deposit yesterday morning, but the sun was in my eyes and I couldn't properly see the ATM screen to type up my deposit. I've also noticed I can't get good scrip from the local Sleep vendors in the daytime, it all seems to be Black Market Sleep and inflated or debased currency at that, so it's of little use. The one Sleep vendor I went to yesterday, some guy named Caffeine, gave me the usual scrip and another who gave me the usual, but his name was Nap (I try to throw a lot of business his way because he seems so nice). Both, alas, were the usual debased currency. The ATM debits them somehow, like the Nap currency usually comes out to about 1/3 of what the face value asserts it should be recorded at. Sometimes I get lucky and Nap is on the ball in being dishonest to his superiors and gives me a break. Sometimes Nap's currency comes out like real Sleep Bank Notes, and then I'm in business. Sometimes I'm so flush with good Sleep Credits I don't know what to do with myself. I've also noticed that if I make two trips to Mr. Caffeine's booth in one day I often end up in the debits column with the Solid Waste Vendor for the Recycling Group. I can only give them an inferior grade of rather thin solid waste for deposit and recycling, so I get very little Sleep scrip back from them for that. Sometimes none. Somehow it just doesn't pay. In the process I also can end up in the GI Tract Debit Group of the Health Core Group, and this is not at all satisfactory either. If you get in debt to them you can lose an awful lot of Sleep Credits before they're done with you. That's just not worth it. I know of some people who honestly try to cheat the Sleep Bank by dealing with such folks as the Speed Consortium and other similar Fast Crowds. (I am aware of the speculation around the neighbourhood that my Mr. Caffeine is possibly running with this crowd, so I am careful to limit my engagements with him to only a few hits a week at most. So far, I have managed to avert addiction to his Stuff. See above additional risks.) It is a Myth that you can get away with cheating the Sleep Bank. They somehow always catch up with you, sometimes to Put You Down. After your repentant Downtime, you're allowed to resume your Sleep Transactions, but the Downtime can be pretty severe if you're not careful. Some people have had some pretty serious accidents entering Downtime unexpectedly. Sometimes, depending on how you try to cheat the Bank, they even employ the Civil Police. (They're not to be tangoed with under any circumstances, except when you need help for some reason. A lot like The Health Core Group.) Most often it is the Sleep Police who come after you, though. I think this is the only instance of any bank's guards having jurisdiction off-site as well as on. The real Sleep Police are The Sisters of Morpheus, a little-known all-women gang who, with the aid of the Sandman (who is far better known, and they like it like that) come to you often unawares and ensnare you to their Way. As many of you know, they are quite persuasive in their efforts. (From what I've heard, they may cull their ranks from the ranks of the Undead, or Insomniacs, the rumours are unclear on this aspect.) Sometimes they let you argue with them, but in the end you know The Sisters will always win. It is The Sisters who actually write elevator music and lullabyes, although until now this has not been widely known. Sandman leaves his sand in your eyes as a mark of their visitations, which we shamefacedly try to wipe away all traces of when we are released from that night's contract to them by some means, often with the so-called "help" of an Alarm clock. Why, to borrow from my friend Paul Gorman, do you think they are called *Alarm* clocks? I think it's so that we don't get ahead of the The Bank in our deposits, so they have reason to come after us. Crafty that. Intimidation is always a popular tool of Tyrants. Woebetide your ill-faired fate should you stay up well beyond your expiration date of a night. Worse still should you make a habit of this and fall into serious Sleep Debt. You will likely fall into deep, unsatisfactory, fitful sleep but not until late at night. You will then be abruptly awakened by the Minions of The Sisters of Morpheus (who I think really work for The Bank), in the form of small insistent children poking you in the belly, loud alarm clocks, cats who *must* go outside right now *or else*, smoke alarms misfiring (deafeningly); all predawn and before the sun arises. You will then be too wired to fall back asleep for the remaining 20 minutes before the Alarm clock was due to wake you anyway. The snooze alarm will not save you in these moments, in fact using the snooze button just seems to make this worse (although I can quote no studies to confirm if it does). Even on weekends and vacations this happens. Even without the "help" of an Alarm clock. These are often the times when our Mr. Nap is on vacation or otherwise unavailable and many irretractable curses are blown his way at high decibels. I have since found out that that last has been most ill-advised. I've gone for months without a word from Mr. Nap and it was not good. He's a sparkling conversationalist, much better at it than me, and I really missed his company during those times. I learned a lot in those conversations with him. He was the one who taught me the art of talking the wallpaper off of walls. It was his minor in College and he's a good instructor. In contrast to the Speed Consortium and related groups is the Soporific League. This is also quite a large group, the most popular among them being the Imbibable Spirits Group. This is an international section of the League, in fact probably the oldest and perhaps founding branch of the League. This is an interesting group, although it is not recommended that one indulge in meetings when one must then go and operate any sort of machinery or deal with sharp or fragile objects, animals or small children. This is a dangerous alliance to make, since the League is also known for the bulk of the Sudden Downtime Syndrome accident rates, especially on the highways. They're quite a Gang. Rather varied, some more pretentious than others, some downright earthy and elemental, like the Mead Group, which is quite old. Some are truly poisonous, like the more rural and experimental branches of the Imbibable Spirits Group of the League who congregate in backwoods sheds and outhouses to produce their elixirs. Most are either unschooled or unscrupulous and to be avoided. This sort of behaviour gives the Sporific League a bad name (as does ill-mannered use of Soporifics), but they've found they can do little to root them out, so they live with their presence in their ranks and hope for the best. (It seems every group feels the need for their own sub-band of Untouchables, alas.) I've had some serious tangles with the League and The Bank, and last night I stayed up well past my expiration date. (The League and I have long since parted ways, although without animosity. My branch and I came to the agreement that we were a poor match and so I left on my own. I drop by the old haunts occasionally, just to say hi.) The night before last I had been very good and gone to sleep at a reasonable time, but to no avail, awakening not much less tired than when I had retired. I sensed The Bank's work in this, but could do nothing. They will, of course deny all, but you, you know the truth of what I write. Whatever happens to me, remember what I've told you.